﻿using System;

namespace Valve.VR
{
	// Token: 0x02000579 RID: 1401
	public struct VREvent_Chaperone_t
	{
		// Token: 0x040013BE RID: 5054
		public ulong m_nPreviousUniverse;

		// Token: 0x040013BF RID: 5055
		public ulong m_nCurrentUniverse;
	}
}
